258. Adventuring Equipment Outlet Superstore -
Spirekassle's largest Adventurer's Outfitters, with whole floors dedicated to
each of the major adventuring professions,: Warriors, Wizards, Clerics and Thieves,
with special subsections for the minor professions such as Illusionists, bards,
Rangers, Paladins, Druids, you name it. Prices are exorbitant and hard to find
items may not be in stock, but the selection is vast, so for one-stop brand-name
shopping you can't do better.
24. Airport - Dragons, flying carpets and flights
of all other shapes and sizes arriving from and departing to the four corners
of Midworld. Airport
master is responsible for collecting taxes on imported goods. Customs & Immigration Has a large Lighthouse - on top.
25. Airport Shops/Duty Free - Mostly useless items,
twice as expensive as anywhere else.
Alchemist - Professional alchemy services
provided, plus supplies and kits for the budding home alchemy enthusiast.
150. Animal Trainer - and zoo keeper.
149. Antiques Alley - Spirekassle's street of antique
dealers.
147. Apartments - Bridge Towers, luxury condo
living, with a view.
Apothecaries -
- 404. The Thief's Elixir - Apothecary
- 260. Filter and Philter - Apothecary
180. Artificer/Mechanician -
46. Artist - Home of world-renown artist, sculptor
and architect Chuckleangelo
197. Artworks - A rather snooty gallery, selling
extremely tacky works of art. Mostly patronized by wealthy tourists from the
country with more money than sense.
192. Assassin - Black Stabbins
393. Astrologer - Signs of the Times
456. Astronomer -
56. Asylum -
285. Bait & tackle -
Bakers -
- 202. Kitchen and Buns - Bakery
- 163. Cauldron and Cauldron - Bakery
- 367. The Dog's Pie - Bakery
- 36. The Affectionate Moor - Bakery
- 450. Bread and Knead - Bakery
270. Bank -
Barbers -
- 236. The Wench's Ponytail - Ladies hair & nails
- 322. Larda's - A very fancy ladies hair salon
- 186. The Crooked Knot - Barber
- 366. The Harp's Beard - Barber
- 68. The Shameless King's Mustache - Barber
- 336. Brayed and Coif - Barber
- 399. Beard and Barber - Barber
- 417. The Mysterious Beard - Barber
- 77. Tresses - Ladies hair and nails
- 91. Trim and Beard - Barber
Smiths -
- 249. The Faithful Clerk - Blacksmith, seafaring equipment
a specialty
- 207. Blacksmith and Bracer - Blacksmith
- 430. The Burning Orc - Blacksmith
- 371. The Pig's Nail - Blacksmith
- 142. The Bald Boar - Blacksmith
- 67. The Warlord's Anvil - Blacksmith
- 43. The Metal Onion- Metalworkers
- 248. The Surly Castle - Fine metal Workers
- 360. The Red Gnome's Cuirass - Specialty Smith,
specializing in making weapons and equipment for the diminutive population
- 28. The Wyvern's Bell - Specialty Smith - Aerial
Equipment
- 386. Manacles and Manacles - Specialty Smith,
torture equipment & dungeon outfitters
- 95. The Leering Paladin - Fine weaponsmiths
- 392. Smith - The Slow Peasant's Flail
- 84. The Crooked Lance - Weaponsmiths
- 353. The Suspicious Sword - Sword makers
- 96. Helm and Spike - Armorer
- 390. The Weaping Helm - Armorer
- 217. Lynx and Armor - Armorer
- 94. The Loyal Shield - Shieldmakers
Boat Hire
- 60. The Fairy - Flying boats
- 2.The Seventh Boar's Ferry - River Ferry. Boats from up river dock here and unload cargo. Only smaller boats ply this upper section of the river Vulga, which flows down from the Flintlock Hills.
- 310. The Mast - Tall ship charter
- 20. The Wizard's Scull - Cheap Flying Boats
- 381. The Merry Brother - cheap small boat hire
- 303. The Playful Bait - fishing boat hire
413. Bonecarver -
183. Bookbinder -The Burning Vellum
335. Boarder's Books - the only bookshop in town -
I guess there's not much call for them really.- or perhaps they're just too
rare and valuable?..
111. Bowyer & Fletcher - Highly Strung
Brewery -
- 428. The Weaping Hops - Spirekassle Summer Ales made here,
using nothing but the finest local water. Also old GütterBraü
- 23. The Boiled Barrel - Brewery, makes 'Old Ruble Guts'
- 118. The Singing Eel - Brewery
35. Mad Meg's Brooms- Regular and flying, new and
used
391. Brothel -
228. Buckle makers -
Butcher -
- 196. The Black Queen's Piggy - meat butcher
- 156. The Lamb - Butcher
- 443. The Amused Apple's Dear - Butcher
- 380. Chicken Butchers
Burglar - Professional breaking and entering
services
- 388. Robber and Window - Professional breaking and entering
services
- 437. The Careless Story - Professional breaking and entering
services
Candles -
- 328. Ray Chandler's Candle Shoppe
- 406. The Clawed Tallow Used Candles
334. Cartographer -
Cartwright -
- 227. Wheel Ons Cartwrights
- 80. The Carriage Cartwrights
Cheese -
- 201. The Droning Axeman's Cheesemaker
- 136. The Naughty Calf Cheese Shoppe
Carters & Caravaners & Shippers - From
man with a van to intercity expeditions
- 226. The Singing Carter - Local Carting, serves local
farmlands
- 225. The Impertinent Boar's Ox - Specializes in covering
the routes to Prantem
- 164. The Carriage - luxury coach travel
- 403. Hauls 'R' Us - Haulage within City Limits only
- 309. Caravan and Caravan - long Distance intercity
Caravans
- 308. The Toad's Barrel - River Shippers
- 289. The Wet Chest - Ocean Shippers
- 33. The Angelic Sled - Aerial Shipping Service
- 412. Pack and Haul - Self Service Carting
- 421. The Moody Monkey - Scraper Mountains Shipping
& Carriage Service
- 27. The Plumed Toad's Cart - Aerial Shipping Service
212. Cloth & Linen Makers -
206. Clothier -
205. Fine Clothes -
210. Bleachers -
Cobbler/Shoemaker -
- 291. The Spiked Shark Shomakers
- 365. The Demon's Augur Cobblers
- 370. The Water's Cobbler
- 198. The Ankle Ladies Shoes
- 409. The Wizard's Feet - Magical footwear apparently
- 425. The Weaping Feat - Used Shoe Store
- 106. Tinker and Shoehorn Shoemakers
- 79. The Sneaky Mouse's Shoe Store
- 42. The Heal - Women's Shoes
- 130. Shoehorn and Horn - Fine Gentelmen's Shoes
- 204. The Naked Vale - Fetish Footware
- 329. The Reverent Piggy - shoes for clerics a specialty
279. Codpeace Corporation Headquarters - Headquarters
of Spirekassle's most ruthlessly successful business enterprise. Some of their
main operations include, import/export, banking, money-lending, property development,
investment, corporate takeovers and extortion. CEO Cuthpert
Codpeace is the man responsible for ensuring Spirekassle remains without
a Government, that way he's free to conduct his business in any way he sees
fit, and can pretty much run the show without having to bother with elections,
or worry about being deposed - crafty, eh?
172. Codpeace Towers - The most beautifully situated
and well-appointed south-facing mansion is the private residence of Cuthpert
Lord Codpeace. The compound is walled and patrolled by a private security
team. It has extensive gardens and capacious servants quarters and outbuildings.
Situated on the southern slopes of Snob Hill, it affords sweeping views of the
lush southern lands, on a clear day it is possible to see the Ocean, and some
say that with a powerful telescope one might even be able to spot the flags
that flutter atom Prantem's tallest turrets.
263. Concubines -
Cooper -
- 356. The Priest's Jar - Coopers
- 441. The Weasel's Cup - Coopers
- 426. The Bottle - Coopers
- 287. The Cup - Coopers
- 247. The Bolthead - Coopers
- 185. The Priest's Bottle - Coopers
- 145. The Moor's Cooper - Coopers
- 119. The Whistling Brother's Noggin - Coopers
- 15. The Jar - Coopers
- 32. Bottle and Goblet - Coopers
- 49. The Silent Bolthead - Coopers
262. Cosmetics -
211. Costumes -
243. Cutler -
267. Department Store -
155. Distillery
Dragonmen & Women:
- 52. Guide and Find - Dragonmen
- 21. The Griffon's Dragoman - Dragonmen
Dyer -
- 213. Hue and Scarf - Dyer
- 219. The Touch - Dyer
Embassies - Ambassadors from a number of other
cities are posted to Spirekassle:
- 265. Trader City Embassy - Royal seat of the Midworld Autocracy
- 272. Prantem Embassy - Heavily walled and guarded. Residents
believe they are under constant threat of terrorism from the city around them.
- 264. Forniza Embassy - Usually a good party going on here.
Engineers
- 246. The Second Engineers
- 134. The Reverent Demon's Gear - Enginners
169. Estate -
398. Exterminator -
Fence -
- 433. The Pipe - Fence
- 449. The Jealous Orc - Fence
- 422. The Knowing Sheep's Cart - Fence
6. Firewood -
295. Fish merchants -
302. Fishermen -
284. Flowers -
1. Olde Spirekassle Forest - Has various residents
including:
436. Fortune teller -
233. Foundry -
45. Huge Heiffer's Pleasure Palace - A bit of Vagus
excitement right here in Spirekassle The most fun way to unwind after hard day's
adventuring... not cheap though!
209. Fuller - Cloth Fuller
Furriers -
- 269. The Strange Queen's Sheep - Furriers
- 321. The Sailor's Fang - Furriers
- 400. The Medusa's Hide - Furriers
- 102. The Hoof - Furriers
- 203. The Amazing Lodge - Furriers
48. Games - Dice, cards etc.
Gatehouses - There are four main gates to the
walled city of Spirekassle, manned and barracked by members of the local constabulary.:
Customs/import tax levied on many incoming items.
- 5. Forest Gate - Leads south out of the city, past
Olde Spirekassle Village, through Flintlock Hills and the Greenwood Forest
to the remote town of Merton. These regions are home to small, mostly independent
communities of Elves and Dwarfs, who usually have sort of interracial squabble
going on.
- 194. Great Gate - Leads eastwards out of the city,
forking past the city fairgrounds and tournament fields,
One fork leads southwards and is the direct road to Prantem. The other road
heads in a more easterly direction, it too ultimately leads to Prantem, but
it follows the coast connecting the various farms, coastal villages and beach
resorts that flourish in the Pendrian Peninsular. Thanks in the most part
to the shining knights from the fair city of Prantem, with it's gleaming spires
and turrets, multicolored flags fluttering in the sun. These paladins are
avowed to cleanse and protect these formerly chaotic lands. For the most part
Spirekassle flourishes on their efforts, but contributes little to the cause.
In fact generally there is an intense rivalry between the two cities. Prantem,
looks upon Spirekassle as an unpleasant but necessary clot that checks the
southwards flow of chaos from the fiend infested Scraper Mountains. The residents
of Spirekassle look upon the Prantites as a bunch of prats.
- 420. Mountain Gate - Leads north through forests
and into the Scraper Mountains, ultimately to the city of Vagus, however it
a dangerous road, orcs, goblins, bandits and all manner of creatures roam
freely and few are brave or foolish enough to attempt the journey. Around
the gate outside the city wall lie the city slums. Officially
Goblins, Orcs and Kobolds are not welcome within the city walls, however in
practice they are tolerated, and the guards at the Mountain gate tend to let
them pass reasonable freely as they are well paid by the Leaders of the non-human
community to do so. Guards at the other gates do however tend to be a little
stricter, and creatures of chaos are absolutely not tolerated within the region
of Snob Hill.
- 346. River Gate - Crosses over the River Vulgar, just
after the point where it's two tributaries meet. Of course this river system
is quite unlikely and more or less impossible, but that kind of thing happens
all the time when you live at the edge of the world. The main road out of
the River gate eventually leads South east,roughly following the course of
the river to the town of Jonspont where it flows into the Midworld Sea. Another
branch of the road leads in a northerly direction, towards Pelforth and the
other towns of Vordath. Vordath is still an untamed region, closer to Spirekassle
and the river there is some farmland, but it soon breaks into rolling forests
and hills, dotted with the ancient standing stones and sacred groves that
are tended by the Druids. Many wild creatures stray south from the Scrapers
and roam these land, terrorizing inhabitants. Money is made by hunting and
trapping as well as trading with some of the more sentient tribes of non-human
creatures that have strongholds dotted around. A fierce warlord may still
stake a claim to land here and carve out a small realm of her own, free from
interference from the morally upstanding Knights of Prantem.
167. Gemcutter -
37 Gentlemen's club -
190. Gifts -
181. Glassblower - The Stain
220. Glove makers -
166. Goldsmith -
143. Grain -
Foodstuffs
- 261 Peach and Cake - fine food and drink
- 281. The Happy Pomegranate - grocer, specializes in imported
foods
- 98. Grocer and Pickle - General Food and drink
- 123. The Medusa's Pie - Pie Shop
- 101. The Boar's Pie - grocer
- 135. The Plumed Crop - Supermarket
- 326. The Infectious Peasant's Bean - Provisioners
- 187. The Bouncing Rooster's Melons - Provisioners
447. Guide - City Guides and Tourist Info.
Guilds -
- 300. Sailors Guild - Seafaring steersmen & navigators
- 435. Thieves Guild -
- 34. Pilots Guild - Aerial Steersman & Navigators
- 113. Warriors Guild- "The Citadel". Presided
over by the chief warlord of Spirekassle. This castle houses training halls,
cheap lodging for warriors, and a private warrior's clubroom, massage parlor,
swimming pool and sauna, gymnasium
271 Merchants Guild-
332. Haberdasher -
322. Hardware/Tools -
299. Harbormaster's Offices and Port Authority - part
of their duties include collecting customs on imported goods
327. Harness makers -
200. Hatmaker/Milliners -
64. Hawkmaster -
17. Hay merchants -
Healers -
- 379. The Surly Forest's Table - Herbalist
- 62. The Jealous Flute - Traditional Healer
- 337. The Healer - physician
- 19. The Basin - practically a full scale hospital, with
surgeon, nurses and everything
- 387. The Mouse's Skull -specializes in Leeches
- 358. The Teasing Dog's Dress - Dentist
Home - All un-numbered houses can be taken to be private residences
44. Hypnotist -
173. Icehouse -
251. International Trade Center - This large turret
houses the offices of several major institutions:
- Copyists
- Interpreters:
- The Shaking Ogre - Interpreter
- The Impertinent Brother's Dwarf - Interpreter
- Scribe
- Translator
- Caravan broker - The Long Haul . will arrange
for your shipment to be carried with best shipper.
- The Valet - Represent the city's finest valets
- Recruiter
191. Imported goods -
242. Ink -
Jail - See Municipal
Dungeon
165. Jeweler - The Forgiving Jewel
124. Kennel -
368. Laundry -
333. Law Courts - houses both Criminal & Civil courts
161. Lawyer - Law offices and Private residence of
Petronio Politicus & Co., Attnys at Law. Politicus' firm of Barristers consists
of himself and his wife and a small hobgoblin who acts as his butler, personal
chef and secretary. The residential entrance is on Snob Hill, downstairs, the
offices face Upper River Street.
Laborers: -
- 340. The Wench's Clerk - Clerical Services
- 325. Porter and Hand - Porters
- 157. The Elf's Maid - maidservants agency
- 87. The Iron Henchman - Henchmen Hiring agency
- 9. Limner/Painter - The Bowman's Limner
- Thacther - The Bouncing Lord
- 66. Roofer - The Minstrel
- 93. Plasterers - The Hellish Jester
- 59. Stonemasons - The Sweating Dwarf
- 104. Tilemaker -
- Carpenter - The Fly-Bitten Virgin's Joiners
- 14. Construction company - The Diggers
- 82. Builders yard - Shim's Short Order Building.
Mr. Shim the gnome is well known for building some of Spirekassle most impressive
monuments. He is currently working on the restoration of Pewfell's
house.
- 90. The Doghearted Butcher - Mason
- 40. The Whistling Knight's Boulder - Mason
- 50. The Relief - Mason
- 18. The Clam's Sculpture - Mason
- 107. The Fourth Moor - Mason
- 359. The Bald Sailor - Mason
- 378. The Guilty Dragon - Mason
- 100. The Hero's Road - Mason
Leather goods/Leatherworkers
- 254. The Rein - Leatherworkers
- 22. The Heart - Leatherworkers
- 182. Hied and Hide - Leatherworkers
- 108. The Knight's Deer - Leatherworkers
- 274. The Noisy Duchess - Leatherworkers
- 352. The Pelt - Leatherworkers
- 214. The Playful Tarrasque - Leatherworkers
- 229. The Elf's Leather - Leatherworkers
- 39. The Dancing Hide - Leatherworkers
Linkboys - attendant formerly employed to bear a light for a person on the streets at night
- 88. The Candle - Linkboys
- 268. The Surly Jester's Candlestick - Linkboys
- 339. The Welcoming Knight's Moonbeam - Linkboys
405. Locksmith - The Helpful Window
7. Lumber -
171. Mansion -
Markets -
- 278. Golden Acorn Square - named after huge, ancient
spreading oak tree that dominates the square, which legend has it grew from
a golden acorn.
- Dairy- fresh farm & dairy produce
sold here daily
- Farmers Market
- Auction block
- 375 Bazaar -
- 122. Livestock market - Held Weekly
- 137. Crafts Market -
231. Mercers -
103. Messengers/Heralds -
139 Mill - Millers
384. Miner - Mostly done by dwarfs in the Flintlock
Hills
372. Miniatures/Figurines -
179. Mirrors -
277. Moneylenders/-changers -
374. Monument/Monolith - Great statue, similar to
the ones in the bay of trader City. Builders are unknown, but it is supposed
that these cities were once the twin centers of a former and greater empire.
109. Mountaineer - Equipment, supplies and expeditions
organized
110. Spelunker -
117. Museum - The Spirekassle History museum is located
inside the Temple of Crwm. The most popular
exhibits are the collection of torture equipment, and the chamber of horrors,
where the rather crudely stuffed remains of notorious criminals that expired
while in the Municipal Dungeon are on
display.
215. Musical Instruments -
408. Mystic -
Navigator - Air & Sea
- 416. Buoy and Boy - Navigators
- 294. Island and Shore - Navigators
- 290. The Poxed Waves - Navigators
- 307. The Reeking Pier - Navigators
- 26. The Seventh Griffon - Aerial Navigators
301. Nets -
238. Novelties -
158. Nursery -
250. Nudist beach -
133. Oil merchants -
442. Old-clothes dealer - Fusty's Used and Slightly
Soiled Apparel Emporium has a large and very varied selection of old clothes
for hire crammed onto racks and shelves that tightly pack three three large
shop floors. Like most of the businesses on South Scraper Road it's premises
are dirty, unkempt and rather shabby. This is a very old building and, despite
the cobwebs and dust, it appears to have seen better days. Moving staircases
apparently were installed to carry customers between floors but the spells which
operated them have long since ceased to function. Expensive looking wallpaper
peels from the walls and impressive light fixtures hang from the ceilings, but
now house only a bare minimum of stubbly looking candles to light the gloomy
interior. The large display windows that front onto the street and alley steps
that run up beside the shop are now mostly dirty, broken and boarded up, one
or two however do contain a couple of broken looking mannequins with limbs or,
in one case, heads missing. These shop dummies are dressed in bizarre combinations
of clothes apparently without much thought having been given to appropriate
size, race or gender. In fact the dummies are so badly dressed that people who
see them are often forced to wonder if in fact these window dressings might
not after all be the statement of some brilliant artiste. The wizened old shopkeeper
is of indeterminate sex. He or she is dressed to match the rest of the shop,
wearing clothes that were clearly once expensive and gay, but now are tatty
and threadbare. Despite a somewhat formal manner, the shopkeeper, by the name
of Fusty, seems like a likeable host and is keen to serve his customers every
need in professional manner.
4. Olde Spirekassle Village -
170. Palace - Although Spirekassle no longer has a
government or ruler, the palace still functions much as it always has. It houses
most of the city's burocracy, serves as a town meeting hall, place for visiting
dignitaries to stay. Convention center. Also:
- Treasury -
- Arbiter
- Archives -
- Bureaucrats -
- Censor -
- Coins-
- Concert hall/Auditorium
- Executioner -
- Meeting hall -
- Mint -
- Municipal Dungeons. - Home to all manner of
criminals, Lawbreakers and poorly-tried innocents, from petty pickpockets
to Demon Gods. These sprawl beneath the city from below the Palace and are
also connected to the Law Courts. Supposedly they are kept separate from the
sewer system and other underground levels, but in a system so vast and un-mappable
there are bound to be a few loopholes...
- Scribe - The Cygnet
- Tax collector -
- Silo -
- Library -
- Town hall -
162. Palace Guard headquarters -
129. Park - Doggadoo Park, as it is commonly known is
probably not the best choice for a picnic.
30. Pastrycooks -
429. Pawnshop -
458. Pewfell's House - Home of that shamefully shabby
sorcery, Pewfell Porfingles, his wife Tina, their offspring and a certain small
blue pest what lives under their stairs.- To
explore Pewfell's house in more detail, click here.
283. Perfumes -
85. Pets/Familiars -
199. Pipes/Tobacco -
70. Police Station - This is the Headquarters of
the SKPD. Since Spirekassle is an anarchy, with no official government, the
police Department is paid for and maintained by contributions from the guilds,
the more you contribute, the better served you will be. Aside from the central
police HQ, units are also stationed and barracked in the various gatehouses.
Part of the gatehouse duty involves levying the proper taxes on all imported
goods.
256. Porcilinist -
Porters:
- 235. The Mewling Carriage - Porters
- 348. The Forgiving Carriage - Porters
- 29. Sled and Haul - Porters
- 424. The Rank Vale's Sack - Porters
55. Potions -
Potter -
- 121. The Handsome Hag - Potter
- 253. Slip and Jar - Potter
244. Printers -
- Master Alldon's Quality Print Works. - A superior printing
establishment, known for high quality work produced efficiently at fairly
reasonable prices..
221. Purse makers -
128. Rare woods -
160. Realtor -
116. Rentals -
240. Ropemakers -
232. Rugmakers -
Saddlers -
- 252. The Horn - Saddlers
- 218. The Straps - Saddlers
- 369. The Rider - Saddlers
- 76. The Affectionate Toad - Saddlers
- 259. The Amused Stirrup - - Saddlers specializing in aerial harnesses
395. Sage - Meldin the Sage, herbs and drugs. One time
employer of Pewfell
112. Scabbard makers -
148. School - Baron Samedi Memorial High is
not one of the world's greatest seats of learning.
355. Scribe - The Third Ogre's Craft
448. Teacher -
Scribe - The Illustrious Medusa's Flair
Seal maker -
Seamstresses/Tailors:
- 239. The Strand - Tailors
- 222. The Quick Giant - Tailors
- 402. The Amazing Orc - Seamstresses
- 13. The Virgin's Thread - Seamstresses
415. Main Sewage Drain - This is the main outflow of
the City City Sewer System, from here it drains out and over the lip of the
world, which is a very useful system that for the most part avoids pollution
issues. Occasionally however there are strong winds blowing around the lip of
the crust, and the effluence ends up raining back down, on this most depressed
area of the city. However, most of the inhabitants of this region are cyclops,
and no-one enjoys a good rain of sewage more than a cyclops.
293. Ships supplies -
Shipwright -
- 292. Anchor and Bow - Shipwright
- 306. Beau and Ark - Shipwright
347. Slums - A small shanty town exists here, housing
the orcs, goblins, kobolds and other non-humans that are denied residence within
the city walls. Frankly the prefer squatting out here in squalor than living
in nasty clean houses. A number of them have tunneled underground to make burrows,
and many of these underground passages connect up with the city sewer system,
making any enforcement of the official no no-humans within city limits policy
practically impossible to enforce. Besides, orcs and Goblins contribute a lot
to the local economy, so there is no real desire to keep them out, so the guards
to the Mountain Gate are pretty lax anyway.
Non humans legally enter the city if they are sponsored by an employer, and
may even live within it's walls if their employer provides accommodation for
them. There are many exceptions to this rule however, Demi-Humans such as elves
and dwarves are not covered. Another notable excepting to the non-human rule
are Cyclops, who due to their non-evil and somewhat intelligent natures are
permitted to live freely within the city walls, and may even own businesses.
The main reason for is this is that the guilds have realized
that they make excellent policemen - they are strong,
take orders well, are generally not too bright and don't tend to ask awkward
questions.
65. Smelters - Air cooled. Has a tendency ton drop
hot lava on anyone foolish enough to fly below the rim.
75. Smokehouse -
297. Smugglers -
275. Snob Hill - passing through this gate takes you
into the wealthiest region of the city. The largest hill in town, atop which
sits the Palace. This gated community will not allow any old riffraff to wander
the streets, and the private security guards that are stationed here are under
strict instructions to patrol the area and keep out any non-humans or other
scruffy or suspicious types.
389. Snooker Hall -
230. Soap -
377. Spice merchants -
74. Sporting Goods -
120. Stadium -
Street Names -
- Primrose Lane - One of the dirtiest, smelliest and
most dangerous streets in the city. Rents, however, are very low.
54. Stonestanding School of Sorcery - Perhaps
the most prestigious College of Wizardry in the known world. Stonestanding's
special area of expertise is aeronautics, and global mechanics. It' unique location
on a floating island just off the edge of the earth was chosen as being particularly
auspicious for the study of these subjects. Sadly however the wizards have yet
to determine much about the true nature of the world. Following his recent trip
to the center of the world, Pewfell
is in a unique position to set them straight on this, but he's not particularly
font of the wizards, since they expelled him for throwing up on the examiner
at his end of year exams (See
PP#6). Also because of this he is technically banned from ever setting foot
on the campus ever again. Plus he's just too darned lazy. Stonestanding is also
headquarters of the WWBC.
. Perhaps the world's largest library of magical books.
255. Sundials -
Surveyor -
Sweets/candy -
Tannery - This place emits quite a stench
- 439. The Warrior's Leather - Tannery
- Hart and Beaver - Tannery
- 440. The Lodge's Blanket - Tannery
- 434. The Twitching Scent - Tannery
72, 385, Tattooist -
Taverns, Inns, Bars, Hotels and Hostels -
- 414. The Hogs Nuts Wine Bar & Grill - Spirekassle's
second most dangerous pub, run by Bogbrian
the cyclops. Click
here to see a floorplan of it the Hogs Nuts. -- Click
here to join the conversation in the Lounge Bar.
- 383. The Bishop's Head - Without a doubt the dirtiest,
most disreputable establishment in the City, So awful in fact that technically
it lies outside the city walls
- 266. The Royal Payne - Spirekassle's most expensive
and elitist drinking establishment. Named after one of the city's early kings,
back when they still had them. Downstairs is a ridiculously overpriced bar
and restaurant, strict dress codes are enforced, non-humans are barred. Upstairs
is a smaller bar, that opens onto Snob Hill, this is even harder to get into
than the downstairs bar. There are a few rooms available, but strictly for
wealthy merchants, adventurers are not welcome.
- 127 The Golden Box - Sports Bar, plenty of noisy
rooms available for those in town for stadium events.
- 99. The Giant's Tavern -
- 288. The Old Seadog - seedy tavern favored by sailors
- 154. The Truthful Peasant - A favorite of farmers in town
for market.
- 63. The Booze The Bruise - tavern that caters mainly to Wizards.
- 320. The Spiked Ale - Clerics come here for a tipple,
then go home and punish themselves for it.
- 257. The Polemaster's Chicken - Tavern
- 451. The Pauper's Brews - Flophouse/shelter
Inns -
- 438. The Third Bee's Hole Inn - Youth Hostel - Another
alternative for budget travelers, but its proximity to the Thieves Guild does
suggest that you only book a room if you really do have nothing worth stealing.
- 41. The Silver Water Inn - Resort hotel
- 397. The Toad's Den Inn - Residential hotel
- 362. The Superman's Chamber Inn - Downtown Inn
- The Helpful Aerie Inn - Airport Hotels
- 343. The Seventh Turtle - Convention hotel
Boarding Houses -
- 411. The Handsome Boarding House -
- 131. The Mirror - Boarding House
- 69. The Proud Gargoyle - Boarding House
- 342. The Quarters - Boarding House
47. Nightclub -
Restaurants
Stable -
- 177. The Half-Witted Hen's Mare - Stables
- 151. The Bald Rooster's Stall - Stables
- 351. Hay and Stable - Multistory horse park - Stables
- 83. Hay and Clover - Stables
- The Two-Faced Assassin - Stables
- 241. The Wild Centaur - Official cavalry
stables - Stables
330. Taxidermist -
Tea Room -
Temples & Other Places of Worship - Spirekassle
has temples to most of the Major goes in the pantheon, and even a few of the
lesser known ones:
- 117. Temple of Crwm - Headquarters of the now disgraced
Cult of Crwm. The cult fell from favor when they succeeded in their thousand
year long attempt
to bring their Demon Lord Crwm, the hideous wyrm god, back to the mortal plane.
It was Pewfell and Bish who eventually succeeded
in defeating Crwm, who now resides within one of the larger cells of the
Spirekassle municipal dungeon. The Crwms
are now in disarray, searching for a new leader. Also they face a massive
repair bill for their temple, which was badly damaged when the newly-awoken
Crwm erupted out of it. The Spirekassle History
Museum located within the temple is however still open to the Public.
- 338. Temple of Lug - Dedicated to the Sun God
- 224. Temple of Lorin - The Lover, Earth's smaller
moon, that orbits around its larger moon, Lurana.- monks
- 223. Temple of Lurana - The Huntress, Earth's Largest
moon - warrior priestesses
- 446. Temple of Lurgi - The misshapen one, lord of
all things unpleasant. The congregation at this church enjoy ritual sacrifice,
in the form of throwing people out of an upper window and off the edge of
the world.
- 452. Temple of Earth - Here is where the Earth, mother
and creator of all is worshipped. Rituals also take place within the adjacent
Stone Circle.
- 453. Stone Circle - Ritual dances occur here, to
worship both the Earth mother and her partner Kar-Num,
the Lord of Chaos, whose nature does not allow a temple to be built - druids
Priests: - Other priests, following lesser known
deities
-
168. Order of Divine Unity - Former Location -
This location is the former home of the Order of Divine Unity, the cult
of the Goddess Hornbag (possible an incarnation of the maiden aspect of
the Earth Mother), led by the deranged but worthy Cleric Bish
Bathenwell. The cult rented this mansion while at their peak in membership.
These days attendance is down, and aside from its leader, the congregation
is now reduced to one member, Brother Kolin kook. The cult now inhabits
a small bedsit in a much less desirable
part of town.
-
Order of Divine Unity - a small mid level one
room apartment across from the tannery
and near the Thieves' Guild, now houses
the once successful Cult of Hornbag.
- 396. The Mischievous Robes - Priests
- 31. The Thirsty Idol - Priests
- 58. The Cornered Castle's Idol - Shrine
- 341. Vestment and Vestment - Specializes in selling priestly
robes
- 273. Vestment and Idol - Priests
- The Merciless Medusa - nuns
- 234. The Prayer - Priests
- 376. Chime and Shrine - Specializes in selling religious
items
432. The Ritzkrakker Theater -
81. Tinker -
138, 363 Toll collector - All of Spirekassle's bridges charge
a toll to non-foot traffic.
193. Tournament field
and fairground. - May host things like:
282. Toymaker -
Trader/General store -
- 176. The Awkward Clerk - general store
- 152/153. The Laughing King's Sack - general store
- 276. The Awkward Deal - general store
- 331. The Hungry Dragon - general store
- 445. The Dog's Deal - general store
- 423. The Impatient Ranger - trader
- 105. The Deal - trader
- 78. The Troll's Deal - trader
- 125. The Noisy Sell - trader
- 114. Trader and Byre - trader
- 141. The Coin - trader
- 345. The Crooked Sheep - trader
350. Trinkets/curios -
357. Undertaker -
280. Used cart Dealer -
97. Wainwright -
296, 304, 305, Warehouse -
8, 11, 12, 178, 184, 237, 245, 373, Watch tower - Generally these are not manned,
except in times of war
364. Waterfall Bridge -
361. Water carriers -
Weaver -
- Weaving and Weaver - Weavers
- 216. Spider and Knit - Weavers
- 174. The Knowing Rogue - Weavers
- 410. The Royal Ranger's Cross - Weavers
- The Patient Bugbear's Loom - Weavers
71. Wheelwright -
92. Whips -
126. Whitesmith -
189. Wigs -
Wine sellers - vintners / off licenses
- 175. The Bee's Port - Wine Seller
- 115. The Idle Beast's Port - Wine Seller
- 188. The Teasing Griffon's Swig - Wine Seller
354, 394, Beer sellers -
344. Liquor -
Witches & Wizards - usually prefer live in
towers, often sell wizarding supplies and magic items/charms.
- 454. The Hag's Chalk - Witch
- 457. Vial and Illusion - Wizard
- 57. The Puny Clam - Witch
- 61. The Sister's Decanter - Witch
- 51. The Gambling Bugbear's Circle - Wizard
- 382. Witch Hazels Magic Component Megastore - Witch
- 3. Abandoned Wizard's Tower
144. Wood sellers -
Woodcarver - Woodworkers
- 73. The Roguish King's Bough - Woodworkers
- 16. The Sneaky Goblin's Leaf - Woodworkers, specializes in furniture
- 89. Staff and Stairs - Woodworkers
- 407. The Stupid Weal - Woodworkers
- 418. The Boiled Gate - Woodworkers
- 349. The Oak - Woodworkers
- 324. The Bow - Woodworkers
- 208. The Shaking Bugbear's Weal - Woodworkers
- 146. Gate and Bow - Woodworkers
- 132. The Staff - Woodworkers
- 401. Oak and Fur - Woodworkers, specializes in furniture
- 86. The Ill Eel's Staff - Woodworkers
140. Wool -
53. WWBC - World Wizard Broadcasting Center - T he
latest news, sports and entertainment going out to crystal balls all across
the planet - at least that was the idea, but so far they have trouble getting
a signal out to even the mainland part of the city.
Zoo -More of a petting zoo really, it consists of
a goat, two rabbits and and cockatrice. There is also an interesting sculpture
garden, featuring some very lifelike carvings in stone of small children.
Return to Pewfell.com Homepage
Return to World Page